Contents: Additions
Balance/Tweaks
Fixes
Known Issues
Additions:
Gameplay ** Added the ability to toggle ‘target focus’ mode (Hotkey: L) after a ship is given permission to land ** Added version control support to the custom control bindings in order to prevent control conflicts ** Players can now solve issues where their characters get stuck by opening the console (~), typing in stuck, and hitting enter to respawn the character ** Added server side improvements to help with some causes of the infinite loading screens ** Added backend support to allow for adjusting REC totals differently for each game mode ** Added [Left Alt] keybinding to toggle turret control between two modes (Turret Head Tracking On/Off) Ships ** Implemented Ejection Audio for the 300i ** Implemented Ejection Audio for the Hornet ** Added basic Multiplayer turret functionality to Super Hornet F7C-M ** Implemented Ejection Audio for the M50 ** Gladiator is now flight ready ** Added basic Multiplayer turret functionality to Gladiator ** Added basic Multiplayer turret functionality to Cutlass User Interface ** Added landing mode activation and score board viewing to the default controls images for the gamepad ** Added a custom keybinding option for ESP toggle ** Added a custom keybinding option to allow toggling between Lag Pips and Lead Indicators
Balance/Tweaks:
Gameplay ** Tweaked Vanduul Swarm Coop REC amount per wave ** Pilots with lower score relative to the average contribute less to the REC pool ** Added audio for Vanduul dropping out of warp Ships ** Adjusted Aegis ship AI collision warning based on community feedback ** Adjusted Avenger health to correct phantom health issue ** Adjusted power plant explosion color to match thruster color for Gladius ** Added ladder animation updates for the Retaliator ** Adjusted rotational thrust on the Mustang Delta and Mustang Beta ** Updated Weapon Hard-points on Aurora to reflect brochure specs (2x S1 and 2x S2 guns) Components ** Balance pass on Sledge 2: Reduced ROF from 125 to 60. Increased Power and Heat pershot to 50. Adjusted Power Regen and Cooling to 25 ** Updated Shields on Gladius to reflect brochure specs (S2 to S3 max shield) ** Reduced overall Sledge Rail ammo damage from 140 to 70 User Interface ** Updated the color of the leaderboard so that it can be seen more easily against bright backgrounds ** Updated controller and joystick images to include landing prompts Environment ** Updated lighting in Revel & York hangar ** Camera is now forced into first person mode when using the Holotable ** Adjusted spawn position for some of the flair ship models in all hangars
Fixes: (PTU) – Denotes an issue from the PTU that was fixed
Gameplay ** Fix to allow the ability to adjust virtual joystick curves and relative mode sensitivity ** Fix for the public-facing “pp_rebindKeys export” command ** Fixed an issue where the Warthog HOTAS had conflicting keybindings for landing mode and strafe right ** Fixed an issue where the throttle would reset itself if a ship boosted before throttling up ** Fixed an issue where the spectator camera would rapidly jump around if a dead character was the last client left in a match ** Fixed an issue where strafing would break while traveling at max speed ** Fixed an issue where Matchmaker would match more clients into a game mode than the instance allows ** Fixed an issue where the game may crash when loading into a Multiplayer Game Mode ** Fixed an issue where a combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects ** Fixed an issue where sprinting and jumping into walls will sometimes cause the character to fall out of the game world ** Fixed an issue where players were prevented from connecting to a server ** Fix for cockpit audio continuing to play after self destructing ** Fixed an issue that could cause G-Force simulation to get out of sync with Black-Out/Red-Out visual effects ** Fixed an issue where a client crash occurred after kicking a player from the lobby (PTU) ** Fixed an issue where a client crash occurred when exiting to the hangar while in an Arena ** Commander game mode (PTU) ** Fixed an issue where crosshair elements of the HUD became stuck based on your starting position upon initialization (PTU) Ships ** Standardized look pose range of motion across all ships ** Fixed missing audio for various ship HUD elements ** Fixed an issue that caused the 300 series ships to drop out and back in when ejecting ** Avenger can no longer equip the Tigerstreik to its wingslot hard-points ** Fix for entering the back seat of the Gladiator playing the animation for entering the front seat ** Fixed animations for entering the Gladiator (PTU) ** Fixed Gladiator damage states detaching clean sections of the ship rather than showing damaged innards (PTU) ** Fix for Gladiator’s landing gear remaining deployed while in flight (PTU) ** Fix for inability to look up to aim in the Gladiator’s Co-pilot Turret (PTU) ** Fixed an issue where of the Gladiator’s primary thrusters will fail upon respawn (PTU) ** Fixed an issue where the pilot retained control in the Gladiator when another player entered the manned turret (PTU) ** Fix for the stuttering sound that played and persisted through respawn after ejecting from a Gladiator (PTU) ** Fixed an issue where a Gladiator Co-pilot lacks functionality and can become stuck if the pilot ejects from the ship (PTU) ** Fixed Gladius Ship Status Hologram from displaying corrupt textures ** Gladius can no longer equip the Scorpion to its wingslot hard-points ** Fix for inability to lock onto targets in the F7C-M Super Hornet’s Co-pilot Turret (PTU) ** Fixed an issue where a Super Hornet F7C-M’s co-pilot was able to shoot and kill the pilot from the co-pilot/turret seat (PTU) ** Fix for the stuttering sound that played and persisted through respawn after ejecting from a Super Hornet F7C-M (PTU) ** Fixed an issue where seats in the back of the Cutlass were not animating when activated ** Fixed an issue where the Cutlass pilot chair stayed centered after landing (PTU) ** Cutlass landing gear is retracted while in the hangar (PTU) ** Fixed an issue where the beds in the Retaliator could not be interacted with in the crew quarters Components ** Fixed countermeasure active dialogue being fired on ship respawn ** Fixed an issue where turrets could not be re-equipped after being removed from a ship ** Fixed an issue where Tigerstreik bullet impacts were not causing bullet hole effects User Interface ** Fixed an issue where the ping value was not updating in DFM modes ** Fixed an issue where score bar UI elements were displayed in Multiplayer Free Flight ** Fixed redundant message spam after player death ** Fixed an issue where the scoreboard REC column only appeared for Aurora pilots after death ** Fixed an issue where a control profile could not be exported a second time ** Fixed an issue where multiple exports with the same name could exist in the Control Profiles list ** Power Throttle is now functional and can be modified using the +/- keys on the numpad, or by holding down the left mouse button after pressing [Home] ** Fixed an issue where the scoreboard could not be opened when in spectator mode ** Fixed an issue where the contact name text field could not be edited more than once (PTU) ** Fixed an issue where the Contact List did not refresh with updated adds or removes until the game was reloaded (PTU) Environment ** Fixed crate clipping through column in Self Land central hangar bay ** Control panel in Self Land connecting doors between bays now renders properly ** Fix for geometry issue on support column in Self Land ** Fixed flickering passcode pad in Self Land hangar ** Fixed minor flair graphical and placement issues in the Asteroid hangar ** Fixed wall flickering issue in Aeroview ** Fixed minor graphical issues with the Sim Pod ** Fixed an issue where the character’s left hand would be flipped when driving the buggy ** Fixed some issues that were causing interacting with the Holotable to be difficult when standing in specific locations ** M50 holotable model now displays the main thrusters in the correct location ** Fixed missing wall collision in the upper level of the Revel & York hangar (PTU)
Known Issues:
Gameplay ** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship ** Weapons fire can appear offset from weapon muzzle when fired while moving ** Combustion Pistol cannot be equipped ** Entering or exiting a ship will cause other clients to see the character T-pose ** Characters rolling while prone is not seen by other clients ** Characters will sometimes fail to animate correctly when exiting the pilot seat after ** Decoupled mode is sometimes not disabled when taking off from a landing pad preventing ship movement (press [Caps Lock] to disable it) landing ** Character will occasionally spawn in as a pair of eyes ** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid ** Interacting with various elements of a lobby has a chance of causing a client crash for invited players ** Unable to exit the cockpit if one of a ship’s landing gear is missing ** Inverted controls do not work in default turret camera view Ships ** All ships aside from the Hornet are missing ship trails when carrying a Core ** Multiple ships will sometimes tilt back when landing on landing platforms ** Weapons impacting shields playing incorrect impact audio ** 300i does not have boost VFX for its main thrusters ** Ladder causes the 300i to wobble once landed ** Aurora intakes are not displaying paint ** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons ** Missile racks are not appearing in the holotable when an Aurora is selected ** Avenger has some doors that cannot be opened in multiplayer ** Gladiator Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this ** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards ** All Hornets are missing a pipe on the main thruster ** The M50’s starboard wheel briefly detaches itself from its strut when being deployed during landing ** Cutlass isn’t attaching its Trireme thrusters for its default loadout ** Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use) ** Character is sunk into the seat when sitting in the Cutlass Blue and Red ** Cutlass Blue’s top turret is missing ** There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship ** Killing a Cutlass will sometimes not award kill credit on the scoreboard ** Cutlass shots fired are not in sync when there is a player in the pilot seat and the turret seat ** Freelancer loading ramp has no collision ** Freelancer Main Thrusters are missing ** Character can get stuck inside a Freelancer’s hull above its right landing gear ** Multiple objects in the Retaliator are missing use prompts ** Retaliator maneuvering thrusters are not in landing mode when in the hangar Components ** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions ** Rattler Cluster missile second stage rockets will all use the same trajectory ** Missiles aren’t inheriting velocity from the ship that launches them ** Seal Corporation shield generators will not be visible when equipped to Hornets ** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence ** Thrusters cannot be deactivated in power management User Interface ** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) ** Shield hardpoint in the holotable is too small for Mustangs and 300 series ** Missiles have a small portion of the ship targeting UI on them after being launched ** Multiple in game items and ships are missing text and are displaying their internal names ** Paint objects in the holotable are placeholders ** Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend) ** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ Environment ** There are several locations in the hangars where the character can fall out of the world ** Thorshu Grey space crab does not have animations
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