Contents: Arena Commander Additions
Balance/Tweaks
Fixes
Known Issues
Arena Commander Module
Additions:
Gameplay ** Added a flight tutorial to the game ** Added a conversation system that allows NPCs to detect a character’s location and initiate dialogue ** Added backend functionality for game events to disable and enable specific ship controls and ship systems ** Added an in-hangar flight system for usage in the tutorial ** Multiplayer Free Flight public lobby party limit increased to 8 ** Added reminder hints to assist players that get stuck in the tutorial ** Added mission objectives to Chapter 6 of the tutorial Ships ** Added animation to the thruster irises on the Cutlass ** Added audio for getting into the cockpit of the Redeemer ** Added dust effects for when thrusters are being used inside of the hangar User Interface ** Added screen effects for tutorial Hint Nodes ** Added icons and images for the tutorial hints ** Added images for tutorial mode select ** Added visual shader in holotable to identify what items were purchased through REC ** Implemented UI messages explaining reasons a player may have been kicked back to the hangar ** Upon death, a notification will appear stating who killed you and with what weapon Environment ** Added open and close animations and audio for the Asteroid hangar doors in the tutorial ** Added animating time-out meter in Capture the Core ** Added new hangar flair Khartu-Al miniature
Balance/Tweaks:
Gameplay ** Capped party size to 4 players for public games aside from Murray Cup Racing ** Multi-crew functionality – passengers are killed when the pilot dies or disconnects to prevent characters from getting stuck ** Updated finding a public match so the server now finds the best fit rather than stopping at the first match it finds ** Increased REC payout for all game modes except racing ** Changed button to close hints in the tutorial to ‘Spacebar’ on the keyboard and to the ‘Back’ button on the game pad ** Scaled ship strafe speed while near landing platforms ** Updated multiple dialogue lines in the tutorial ** Improved tutorial logic for detecting which controller type a player is using ** Increased flare count to 50 in the tutorial ** Improved tutorial loading times Components ** Toned down Field of View, Speed, and Turning Speed of Tempest missiles ** Chaff is now more effective against Tempest and Stalker missiles User Interface ** Tweaked lobby UI screen transparency, making the hangar less visible through the UI
Fixes:
Gameplay ** Fixed radar / landing system not working when a copilot enters the ship before a pilot ** Fixed an issue that would cause the character to automatically interact with some objects after having left the sim pod ** Fixed an issue where the player would lose connection when exiting the holotable and become stuck on an infinite loading screen ** Fixed an issue reported during the Public Stress Test’s where some members would get an “ERROR – Disconnection (Code 17) Unlocalized Error” at the end of a match ** Fixed an animation issue when the player is sprinting ** Fixed an issue where players could enter each other’s ship while in flight ** Fixed an issue where decoupled mode was sometimes not disabled when taking off from a landing pad ** Fixed an issue when respawning, the ship had a chance to turn either left or right ** Fixed an issue where players could not respawn if another player had left the gamemode (PTU) ** In the tutorial, player missiles now replenish after being fired to fix an issue where players could not progress if the missile missed (PTU) ** Fixed an issue where turret gunners were not able to see weapon trails for shots fired by their pilot ** Fixed crash that occurred when backing out from a server to the hangar ** Fixed an issue in Chapter 4 of the tutorial where the now inaccessible landing pads in the hangar were showing as active. (PTU) ** Fixed an issue in Chapter 5 of the tutorial where Gilly skipped a line referring to Boost if you progressed through the previous chapters. (PTU) ** Fixed an issue in the tutorial where the player could be killed after receiving enough direct shots to the cockpit (PTU) ** Fix for auto-landing the ship entering decoupled mode, but not setting it back when taking off again ** Fixed long load time caused by the conversation system in the tutorial (PTU) ** Fixed switch used to throttle not working for the Logitech Extreme 3D Pro (PTU) ** Fixed several instances where the tutorial could be progressed out of order (PTU) ** Fixed an issue where Automatic landing attempted to land the ship even if the player is beneath the landing zone (PTU) ** Fixed an issue where doing a barrel roll while turning did not count towards Chapter 2 tutorial progression (PTU) ** Fixed an issue where the [Back] button could not be used on the Xbox controller in the tutorial (PTU) ** Fixed a crash that occurred if the player flew out of the tutorial boundary whilst interacting with their ship menu (PTU) ** Fixed an issue where the respawn HUD would sometimes not appear after player death (PTU) ** Fix for the pilot occasionally loading into Arena Commander game modes with UI, but no helmet (PTU) ** Fixed an issue where the first person to load into a race game mode will spawn outside of the starting tunnel (PTU) ** Fixed ship strafe speed not scaling when strafing upward during initial takeoff ** Fixed a pathing issue that was causing missiles to skip when following their target Ships ** Fixed ‘launched complete’ dialogue issue with the 300 series ** Fix for the 300i’s ladder causing the ship to wobble once landed ** Fixed an issue where the 300i did not have boost VFX for its main thrusters ** Fixed an issue where the 315p’s main thruster effect was slightly off center ** Fixed missing power throttle art in Aurora’s power management ship HUD ** Fixed the issue where the Aurora LN lost its wing hardpoints ** Fixed Aurora LN wing Hardpoints to accept size 1 weapons again (PTU) ** Fixed an issue where shooting the Gladiator with the pistol caused the hull skin to transition to its fully damaged state (PTU) ** Fixed the ability to equip Scorpions on the Gladius wing hardpoints ** Fixed height of Super Hornet F7C-M’s starboard side landing gear to be flush with front landing gear ** Fixed an issue where the M50 was sometimes too drifty (PTU) ** Fixed the M50’s starboard wheel from briefly detaching itself from its strut when being deployed during landing ** Fixed an issue where the M50’s ship exterior appeared faded/washed out in the hangar (PTU) ** Fixed an animation issue where the player would often clip through the ship when exiting a Mustang ** Fixed a collision issue preventing the player character from entering the Cutlass from the rear ** Fixed an issue where the player would be sunken into the pilot seat of the Freelancer Max ** Fixed missing collision from the Redeemer’s turret seat ** Fixed incorrectly positioned decals on the landing gear of the Retaliator Components ** Fixed missing muzzle flash from 9-series Longsword ** Fixed an issue where missile racks were not appearing in the holotable when an Aurora was selected User Interface ** Updated default gamepad controller image – strafe forward is now on Left Trigger+Right Bumper (LT+RB) and strafe back on Left Trigger+Left Bumper (LT+LB) ** Fix for not being able to cancel a lobby match search ** Fixed an issue where loading back into a lobby would reset the ship selection to its default ** Fixed ‘Launched Missile’ hint continuously appearing (PTU) ** Fixed UI objective marker not appearing to help guide players through the tutorial (PTU) ** Fixed an issue where all contacts would appear as online (PTU) ** Fixed multiple text typos in all chapters of the tutorial (PTU) ** Fixed an issue where the Contact List was cut off in any 4:3 or 5:4 aspect resolution (PTU) ** Fixed an issue where control settings could not be exported until keybindings were reset to default (PTU) ** Fix for multiple HUD elements being duplicated in Arena Commander (PTU) ** Fix for error messages for getting kicked back to hangar not being intuitive (PTU) Environment ** Fixed an issue that was causing small asteroids to have metallic audio when shot ** Fixed an issue where both rings in Capture the Core appeared blue ** Fixed an issue where tutorial hanger was present in Dying Star Multiplayer Free Flight ** Fixed an issue with missing collision on space debris in Broken Moon ** Fixed Murray Cup poster not appearing in Asteroid hangar ** Left and right side bay rock walls are missing in Asteroid hangar (PTU) ** Fixed missing collision on the second floor ledge in Revel & York (PTU) ** Fixed graphical issues with catwalks in the Self Land hangar ** Fix for calendar flair screen being completely transparent (PTU) ** Updated blue transparency of ship holograms in the holotable (PTU) ** Fixed an issues where lights in Chapter 1 of the tutorial were missing textures and appeared solid white (PTU)
Known Issues:
Gameplay ** Gameplay divergence can cause situations where it appears like a ship is being hit but not taking damage, when the shots are actually missing the ship ** Weapon trail trajectories are inconsistent for targets that aren’t being looked at resulting in game divergence ** Weapons fire can appear offset from weapon muzzle when fired while moving Combustion Pistol cannot be equipped ** Entering or exiting a ship will cause other clients to see the character T-pose ** Characters rolling while prone are not seen by other clients ** Characters will sometimes fail to animate correctly when exiting the pilot seat after landing ** Character will occasionally spawn in as a pair of eyes ** Client crash may occur when pressing ‘x’ to respawn after the pilot is killed by flying into an asteroid ** Interacting with various elements of a lobby has a chance of causing a client crash for invited players ** Unable to exit the cockpit if one of a ship’s landing gear is missing ** Inverted controls do not work in default turret camera view ** Character will sometimes not have a head when viewed by other clients ** If two players enter a new public instance as a team for Capture the Core or Squadron ** ** Battle, they will be put on opposing teams ** In the tutorial, there is a chance that the fail dialogue may not play or will cancel out for another line ** In the tutorial, the player can get stuck inside Gilly’s cockpit by sitting in the cockpit whilst Gilly is climbing in ** Tutorial hints will sometimes show tips for the wrong controller type ** The character’s hands will be broken when driving the buggy ** Ships will sometimes sink into landing platforms in Multiplayer Free Flight when using automatic landing ** Landing mode gimbal locks weapons to the direction the Look Reticle was pointing when landing mode was activated; deactivating Landing Mode will correct them ** The character is using the running animation instead of the floating Zero-G animation when a pistol is equipped ** Landing on the landing pad using Assisted landing will launch the player forward as soon as the landing gear hits the landing pad ** Occasionally the player will hear a banging in the ship whilst flying, whilst in third person view graphical glitches appear to the source ** Stretched polygons will sometimes occur in Dying Star after a short time in the map – possibly related to having an AMD CPU & GPU ** Client crash occurs when exiting the client ** When strafing up to take off from a landing platform, ships will sometimes roll to the left or right as they strafe upwards ** There is sometimes a second or two pause when a ship is destroyed and/or respawns ** Ships will sometimes begin to teleport after a spawn pause ** The pilot’s helmet will constantly shake in the tutorial Ships ** All ships aside from the Hornet are missing ship trails when carrying a Core ** Occasionally when exiting a ship, the ship will lose its collision. ** Weapons impacting shields are playing incorrect impact audio ** 300i, Avenger, and Hornet will sometimes tilt back when landing on landing platforms 300i, Hornet, M50, and Cutlass main thrusters are not animating during flight ** HUD colors are inconsistent for the Avenger, Gladiator, all Hornet variants, and the Cutlass ** 300 variants (except the 350r) have three engine / thruster hardpoints, letting the player move the engine off center or attach three engines ** Aurora intakes aren’t displaying paint ** Equipping Longswords on an Aurora’s bottom hardpoints will cause the ship to wobble once landed due to excess collision on the weapons ** Avenger has some doors that cannot be opened in Multiplayer ** Avenger pilot seat is missing its texture ** Avenger nose jerks downward after releasing Strafe Up while boosting ** Look Reticle/Crosshair is sometimes missing upon respawn, cycling camera views will usually correct this ** Gladius damage states are detaching clean sections of the ship rather than showing damaged innards ** When entering the Gladius from a landing zone the user will hear “Landing request approved / complete” ** All Hornets are missing a pipe on the main thruster ** All Hornets’ engine audio (boost and non-boost) is very low ** The Hornet Ghost and Hornet Tracker’s top hardpoint turret is missing in the holotable ** Character will sometimes spawn in standing in a Mustang variant’s cockpit ** If the large engines on the Cutlass are removed on the holotable, they cannot be reattached ** Cutlass isn’t attaching its Trireme thrusters for its default loadout ** Cutlass Trireme thrusters are not able to be attached in the holotable ** Cockpit of Cutlass accelerates at very high speed when separated from cargo bay ** Character is sunk into the seat when sitting in the Cutlass Blue and Red ** Cutlass Blue’s top turret is missing ** Killing a Cutlass will sometimes not award kill credit on the scoreboard ** Freelancer loading ramp has no collision ** Freelancer main thrusters are missing ** Character can get stuck inside a Freelancer’s hull above its right landing gear ** Multiple objects in the Retaliator are missing use prompts ** Retaliator maneuvering thrusters are not in landing mode when in the hangar Components ** User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions ** Rattler Cluster missile second stage rockets will all use the same trajectory ** Missiles aren’t inheriting velocity from the ship that launches them ** Thrusters cannot be deactivated in power management ** Seal Corporation shield generators will not be visible when equipped to Hornets ** Missiles cannot be seen by the player that fired them when moving at a high speed ** Missiles visually lag behind where they are located until they detonate User Interface ** Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters) ** Shield hardpoint in the holotable is too small for Mustangs and 300 series ** Missiles have a small portion of the ship targeting UI on them after being launched ** Paint objects in the holotable are placeholders ** Holding tab while ship’s HUD initializes causes the HUD’s score screen to default ‘On’ ** Multiple HUD elements are duplicated in Arena Commander Environment ** Thorshu Grey space crab does not have animations ** Red Elevator lights are active when elevator is not in use in the Self Land hangar ** Clouds are popping in and out during race modes ** There are several locations in the hangars where the character could fall out of the game world
Back to top