Star Citizen Alpha Patch v1.1.6a
Contents: Balance/Tweaks
Fixes
Balance/Tweaks:
Gameplay ** The start locations for Race Mode have been improved, such that they’re closer together and more evenly spaced.
Fixes:
Gameplay ** Fixed an issue with Vanduul Swarm and Race Mode in Arena Commander where players could be matched in mid-game. ** Fixed an issue where the fourth player queueing for Vanduul swarm would be placed into their own instance. ** Fixed an issue with Arena Commander, where the penalty for self-destruct was being applied to all subsequent normal deaths. ** Fixed multiple issues causing the GIM and matchmaking servers to crash. ** Fixed an issue in the Tutorial, Chapter 6, where the AI pilot (Gilly) would sometimes not fire at enemies. ** Fixed a crash issue with Broken Moon, Squadron Battle. ** Fixed an issue in Arena Commander where the player helmet would shake rapidly at the lower option after respawning. Ships ** Fixed an issue where the pilot of a Merlin could spawn standing up in the cockpit when loading into a match on Broken Moon. ** Fixed an issue where the Vanduul weapons on the Scythe and Glaive would not overheat. *** The “War” Neutron Cannon will now overheat and be unable to be fired for several seconds. *** The ‘Weak’ Laser Cannon will not fire until enough heat has been lost for a bolt to be fired. ** Fixed an issue where the left plasma cannon on the Vanduul Glaive was facing backwards. *** This did not affect performance of the plasma cannon as it was purely an appearance issue. ** Fixed an issue where the Drake Cutlass was taking too long to regenerate its fuel boost. *** It should now correctly regenerate in ~60 seconds. ** Fixed an issue where the Vanduul Glaive cockpit interior components were not loading or disappearing after entering the ship. User Interface ** Fixed an issue in all Arena Commander modes where players were not receiving a warning about the self-destruct penalty. Environment ** Fixed an issue with the Industrial Hanger where the rock walls would not load for the far left and right hangers if no ships were present. Technical ** Fixed an issue where some accounts were getting stuck on the title screen after launching the game, across multiple clients. Back to top