Design Notes: Sharpening the Cutlass

Continuing Evolution by Jared Huckaby “The only constant in game development is change.” We all have ideas. Good ideas. Bad ideas. If you’re lucky, possibly even great ideas, but the best ideas rarely come without a fair share of time and effort and perhaps most importantly: trial and error. Game development is that process of not only bringing those ideas to reality, but of testing and refining

  • Engineering
  • Published 2015-11-13T00:00:00.000Z
  • https://robertsspaceindustries.com/en/comm-link/engineering/15056-Design-Notes-Sharpening-The-Cutlass
Design Notes: Sharpening the Cutlass — STARVIS