Star Citizen Alpha 4.0 brings a full wipe and reset to all accounts. Everyone will start fresh with their account hangars and wallets +20,000 aUEC.
After a much longer than anticipated development process, what was teased in 2019 becomes a reality for all players when we launch Star Citizen Alpha 4.0 to the live servers, as part of what we are calling the 4.0 Preview.
For the first time in our history, we will run 2 live releases in parallel, each with their own progress and persistence. This means you'll have the unique opportunity to choose which version you want to dive into, at least for a little while. At this stage, we both want and need the high traffic of a Live release to thoroughly test Server Meshing and the newly refactored systems that rely on it as they go through their final paces. We acknowledge that we did not have time to get all the mission types working before our holiday break, which is why we have decided to temporarily support two parallel Live tracks: Alpha 3.24.3 will remain available, so you can play the missions and engage in game loops that are not working to our new playability standards in 4.0. Meanwhile, the 4.0 Preview will also be accessible from your launcher as a second Live option. If you are not interested in previewing 4.0, you can simply select Alpha 3.24.3 from the dropdown and continue enjoying the current live build.
Read more about this here in our Letter From The Chairman
Build Info
- Long Term Persistence: Disabled (Full Wipe)
- Server Meshing: 5:5:500 Player Shards
- Starting aUEC: 20,000
Star Citizen Alpha 4.0 has been released onto the 4.0 Preview Environment!
Launcher should now show: VERSION 4.0-LIVE.9470730
- Shared Missions with reputation requirements cannot be accepted unless the other player fulfills the reputation requirements for that mission.
- PU - MultiSystem - Locations - NPE / Vehicles / Quantum Travel - Some orbital markers around Stanton and Pyro sends player into wrong direction when they QT to them
- Stanton - Actor Feature / UI - Medical Beacon - InitiatorName Placeholder Text Appearing within the mobiGlas
- PU - Missions - Medical Rescue Beacon - Service Beacon / UI / Mission Marker - The mission marker for the Medical Rescue Service Beacon is missing
- PU - Multisystem - Locations / Inventory / Actor - Local and Personal Inventory may disappear when force respawning (Workaround: Force Respawn again)
- PU - Pyro - Asteroid Bases - Locations / UI - Asteroid Bases airlocks are not cycling
- PU - Locations / AI - NPCs overspawning gamewide
- PU - Locations / Quantum Travel - Pyro V - Orbital Markers above Pyro V may path through the planet, not appearing as "Obstructed", causing critical ship components to be destroyed
- PU - Pyro - Rundown Station (R&R) - Multiple Locations - Locations / Physics / Vehicles - Players flying in the vicinity may explode consistently at random
- PU - Medical Insurance Terminal / UI - Regeneration kiosk UI does not update after transferring imprint
- PU - Actor - Inventory - UI / Interactions - Helmets can't be dragged to equip when carrying/holding the helmet in the hands of the player to their head as the port will be missing
- PU - FOIP / VOIP - Audio - Players cannot hear other players through any audio channel
- PU - Stanton - Multiple Locations - Transit / Network - Transit will intermittently desync off course
- PU - Hostility not being wiped by QT
- PU - Stanton - New Babbage - Locations - New Babbage medium hangar door obstructed
- PU - Stanton - Landing Zone (LZ) - New Babbage - Locations / Transit - Train doors do not open as trains can arrive at certain M1 Metroloop platforms slightly offset