Characters in this new environment have been built from Long Term Persistence(LTP) data.
Currently with LTP, certain player states such as personal hangar layout, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
This release is highly focused on Mining, Mission Updates, Collector/Align & Mine Additions, QoL, and Bugfixing
- Long Term Persistence: Enabled
- Server Meshing: 7:3:600 Player Shards
- Starting aUEC: 20,000
Star Citizen Alpha 4.1 has been released onto the LIVE Environment!
Launcher should now show: VERSION 4.1-LIVE.9650658
Here are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
- MultiVehicle - PU - Vehicles/ UI - Missing Advanced HUD with Multitool on hip
- PU - ATC - GIIM - Simultaneous ATC hangar requests put players in a queue even though there are available physical hangars to use
- Critical: PU - Star Map - Party Members do not appear on the star map or area map
- PU - Cargo / Commodities - The player can autoload cargo with the vehicle unstowed, causing the cargo to be stuck to the vehicle grid
- PU - Personal Inventory / Respawn screen / Item Recovery - Users will load into Klescher Rehabilitation Facility after breaking out of prison and relaunching client
- PU - Stanton - Beam Weapons - Game Code / Actors / Animation - Beam Weapons do not apply Force or cause Force Reactions
- Critical: PU - Stanton - Mission Refactor - Wikelo Collection - Turning in additional items results in the items disappearing and additional items in the freight elevator
- Critical: Argo ATLS - PU - Mounts - ATLS teleports around area when entered by player in motion
- Critical: PU - Design / Locations / Live Services - Players can spawn in the center of Pyro or Stanton after selecting their Primary Residence
- Critical: PU - Vehicles / Cargo - Freight Elevators / Cargo Grids - Vehicle Components - Certain vehicle components will clip into the ground when snapped to a cargo grid
- Critical: PU - Missions / AI - Hijacked 890Jump - Using the middle mouse button to melee an enemy will cause the mission not to complete
- Critical: PU - Shopping/Kiosk - Refinery - Refinery Orders once completed cannot be loaded onto a cargo ship
- High: PU - Pyro - Jump Points - Locations / Spacescaping - Asteroids that surround the Stanton Gateway can be seen inside the Jump Tunnel and occasionally can cause fatal collisions when exiting the Jump Tunnel
- High: PU - Pyro - Jump Point - Failing a Jump point will displace the player far away from the gateway station
- RSI Polaris - Vehicles - PU - The Point Defense Cannon / PDC’s will shoot down the ships own Torpedoes
- PU - Armor - Male/Female - Duster Armor Helmet and variants break animations when player attempts to remove & re-equip helmet
- AC - Crossroads of Crime - Tank Royale - Art - Train rail is missing from the map making the train appear to be floating