Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
This release is highly focused on the new Resource Drive event, Ship Escort missions, Flight Tuning, and Wikelo Recipe Updates.
- Long Term Persistence: Enabled
- Server Meshing: 5:5:600 Player Shards
- Starting aUEC: 20,000
Star Citizen Alpha 4.2.1 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.2.1-LIVE.9958723
Here are a few of the latest known issues. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
- PU - Advocacy Badge ( Replica ) - Actor Feature / Interactables - Advocacy Badge does not successfully Carry, Inspect or Store
Workaround
The Advocacy badge can still be submitted to the collector if the item is moved from :
Lootbox > Personal Inventory ( Backpack or Armor ) > Item Bank ( at any Wikelo Station ) > Freight Elevator
- PU - Stanton - Resource Gathering - Recover Cargo - Mission Content / Game Code - Mission doesn't progress after reaching the mission location
- PU - Missions / mobiGlas - Multiple Missions - A majority of the missions are missing in the PU
- PU - Stanton - Resource Gathering - Support Attack Ship - Mission Content / Game Code - Mission did not progress after reaching the mission location
- PU - Missions - A Call To Arms / Mercenary - Total Criminal Neutralized counter do not add after killing actor with a Crime Stat
- Mission Content / Locations - Derelict Outposts - Derelict outposts are spawning emergent AI as well as mission AI
- PU - Freight Elevators - Accessing the Freight Manager during item transfer can cause items to not register in the location inventory and can prevent mission completion
- PU - Ship Battles V1 - Mission Content - Players can fail the mission upon arriving out of QT at the mission location
- PU - Mission content - UI - Ships that have a % bar for health uses hull integrity but can fail before it reaches 0%
- PU - Mission Content / Cargo - Escort ship can spawn with no cargo on-board
- PU - Patrol - Missions / AI - Ace Pilot will de-spawn upon next objective update
- Multivehicle - AC - Vehicles/RN - AC Capacitors do no share same values as PU
- PU - Stanton - Resource Gathering / Freight Elevator - Mission Content / UI - Ore pods are not consistently recognized as being stored in the warehouse or is delayed
- PU - Freight Elevators - UI / Locations - Cannot fill freight elevator to full capacity with commodity crates
- PU - Mining / Harvestables - Some mining nodes on planet surfaces cannot be scanned or mined and are lacking collision
- PU - Mercenary - Mission Content / AI / Locations - AI can remain in the Elevator Spawn closet even though the door is open
- ARGO ATLS - PU - Mounts / Cargo / Tractorbeam - The ATLS is unable to pull cargo off a ship's cargo grid after it is moved from place of origin to new location