Characters in this new environment have been built from Long Term Persistence (LTP) data.
Currently with LTP, certain player states such as personal hangar layout, unstowed ships, custom characters, in-progress refinery jobs, and in-game purchased consumables are not saved between releases which will cause some items to be lost in the update.
Build Info
This release is highly focused on the new Onyx Facility locations and Medical Gameplay.
- Long Term Persistence: Enabled
- Server Meshing: 7:3:600 Player Shards
- Starting aUEC: 20,000
Star Citizen Alpha 4.3.1 has been released onto the LIVE environment!
Your launcher should now display: VERSION 4.3.1-LIVE.10275505
Here are a few of the latest known issues. For context, these known issues may not be occurring 100% of the time and may have a chance of happening. For a more comprehensive list of Known issues and Workarounds, please check out our Knowledge Base here!
https://support.robertsspaceindustries.com/hc/en-us/sections/360002667153-Known-Issues
Mission Content & AI/NPC Systems
- Too many enemy AI spawn at Underground Facilities during mercenary missions, causing performance issues
- Enemy AI get stuck in unreachable locations during mercenary missions, preventing completion
- Security keycard printers show incorrect timer displays during printing and cooldown periods
- Nine Tails enemies are missing their proper weapons and equipment loadouts
- Players respawn back at ASD Delving facilities after being killed instead of at medical facilities
- Combat AI hide and cower in corners during ASD Delving science wing encounters
- Turrets at Pyro's Farro Data Centers don't fire at enemies or engage in combat
- NPCs play multiple death animations simultaneously when taking damage, causing visual glitches
- Security turrets won't shoot at criminal players unless the players attack first
Ships & Vehicle Systems
- Getting out of Mercury Star Runner and Guardian beds causes you to fall through the ship floor
- Ship HUD displays missing distance and velocity information while in quantum travel
- Kruger L21 Wolf ship's built-in weapons don't display properly in the user interface
- Executive hangar doors don't open after retrieving ships, trapping players and vehicles inside
- ASD Onyx Facility mission rewards show "destinationlistall" placeholder text instead of actual reward locations
- Ship battle missions appear as blank contracts in the Contract Manager interface
Location & Environment Issues
- Storage crates in executive hangars appear transparent and have visual glitches
- Players can clip through walls near water features in ASD Delving Onyx facility and fall through the planet
- Game crashes related to error handling systems in the Linux version
- Incapacitated players in Pyro can't see the "Hold M to activate rescue beacon" instruction text
- Game crashes during localized string formatting operations
Cargo & Trading Systems
- ARGO ATLS tractor beam stops working after moving cargo, requiring ship storage and retrieval to fix
- Hangar decorations overload freight elevators, making them unusable for cargo operations
User Interface & Equipment
- Calva helmet has visual problems and doesn't display correctly on characters
- Players can't climb down ladders properly - the mantling system fails when trying to descend from the top